Package rosequartz.gfx
package rosequartz.gfx
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InterfaceDescriptionInterface for classes that use the CameraConfiguration for configuration.Represents any font.Interface for vertex layout enums.
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ClassDescriptionRepresents a bitmap-font made from a texture.Represents a game camera, responsible for calculating the needed transformations for your vertex positions.Represents the position and orientation of a camera or audio listener.Class for managing depth testing.Class for general method calls and errors in the 'rosequartz.graphics'-package.A pipeline capable of making calls to the 'rosequartz.graphics'-packages.Represents a State in the Graphics Pipeline.Class used by ModelInstance to rotate, scale and translate the model.Represents a 3D-Model from inside a .obj file.Represents one instance of a 3D Model.Represents a camera with orthographic projection, primarily used in 2D games.Represents a camera with a symmetrical perspective projection, primarily used in 3D games.Acts as a target for all graphic rendering to a texture.Represents a shader program, consisting of a vertex shader and a fragment shader.Represents a texture.Represents a vertex array, used to upload vertex data and triangles made from 3 of those vertices to the graphics card.Used to configure vertex layouts of library classes using OpenGL features.
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Enum ClassDescriptionRepresents one of the possible comparison modes for depth testing.Vertex attributes of a 3D-model.Represents a function used for texture minification / magnification.