Index
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A
- A - Enum constant in enum class rosequartz.input.Gamepad.Button
- A - Enum constant in enum class rosequartz.input.Key
- abs() - Method in class rosequartz.math.Vec
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Sets every value of this vector to its absolute value.
- accept() - Method in interface rosequartz.Natives.TCPSocket
- accept() - Method in class rosequartz.net.TCPSocket
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Launches a new thread and accepts one connection from any socket on the configured listener port.
- accept(int) - Method in interface rosequartz.Natives.WebSocket
- accept(int) - Method in class rosequartz.net.WebSocket
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Launches a new thread and accepts one connection from any socket on the given port.
- acceptBlocking() - Method in interface rosequartz.Natives.TCPSocket
- acceptBlocking() - Method in class rosequartz.net.TCPSocket
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Accepts one connection from any socket on the configured listener port, blocking this thread until a connection is established.
- acceptBlocking(int) - Method in interface rosequartz.Natives.WebSocket
- acceptBlocking(int) - Method in class rosequartz.net.WebSocket
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Accepts one connection from any socket on the given port.
- acceptColliderType(Class<C>, Function<C, Boolean>) - Method in class rosequartz.coll.Collider
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Registers a function for calculating collision between this collider and the given collider class.
- add(float...) - Method in class rosequartz.math.Vec
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Adds the given vector to this vector component-wise and stores the result in this.
- add(Behavior...) - Method in class rosequartz.ecb.Pipeline
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Adds Behavior(s) to the pipeline.
- add(Component...) - Method in class rosequartz.ecb.Entity
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Adds components to the entity.
- add(Entity...) - Static method in class rosequartz.ecb.ECB
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Adds entities to the ECB.
- add(Pipeline...) - Static method in class rosequartz.ecb.ECB
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Adds pipelines to the ECB.
- add(T) - Method in class rosequartz.math.Vec
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Adds the given vector to this vector component-wise and stores the result in this.
- add(T, T) - Method in class rosequartz.math.Vec
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Adds the given vector to this vector component-wise and stores the result in dest.
- addAll(Model, ModelInstance) - Method in class rosequartz.gfx.VertexArray
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Copies all vertices and triangles / fragments from a given vertex array onto this one, transforming the array using a given model instance.
- addAll(VertexArray) - Method in class rosequartz.gfx.VertexArray
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Copies all vertices and triangles / fragments from a given vertex array onto this one.
- addAllFragments(VertexArray) - Method in class rosequartz.gfx.VertexArray
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Copies all triangles / fragments from a given vertex array onto this one.
- addAllVertices(VertexArray) - Method in class rosequartz.gfx.VertexArray
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Copies all vertices from a given vertex array onto this one.
- addFunction(String, Function<String[], String>) - Method in class rosequartz.ConsoleManager
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Add a function to be called from the console.
- addN(float...) - Method in class rosequartz.math.Vec
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Adds the given vector to this vector component-wise and stores the result in a new vector, returning it.
- addN(T) - Method in class rosequartz.math.Vec
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Adds the given vector to this vector component-wise and stores the result in a new vector, returning it.
- after(Duration, Runnable) - Method in class rosequartz.time.Moment
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Executes the given runnable after a given duration.
- afterHappened(Runnable) - Method in class rosequartz.time.Moment
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Executes the given runnable when the moment happened.
- ALT - Enum constant in enum class rosequartz.input.Key
- ALWAYS - Enum constant in enum class rosequartz.gfx.DepthTestingManager.TestingFunction
- angle(T) - Method in class rosequartz.math.Vec
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Calculates the angle between this and the given vector in radians.
- APOSTROPHE - Enum constant in enum class rosequartz.input.Key
- ARROW_DOWN - Enum constant in enum class rosequartz.input.Key
- ARROW_LEFT - Enum constant in enum class rosequartz.input.Key
- ARROW_RIGHT - Enum constant in enum class rosequartz.input.Key
- ARROW_UP - Enum constant in enum class rosequartz.input.Key
- aspectRatio - Variable in class rosequartz.gfx.PerspectiveCamera
- Audio - Class in rosequartz.afx
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Represents any audio.
- Audio(Resource) - Constructor for class rosequartz.afx.Audio
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Creates an audio from an audio file.
- AudioListener - Class in rosequartz.afx
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Represents the audio listener.
- AudioListener(NativesFX.AudioListener) - Constructor for class rosequartz.afx.AudioListener
- AudioSource - Class in rosequartz.afx
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Represents an audio-source.
- AudioSource() - Constructor for class rosequartz.afx.AudioSource
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Creates an AudioSource.
- AxisAlignedBoxCollider - Class in rosequartz.coll
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Represents a collider in the shape of an axis-aligned box.
- AxisAlignedBoxCollider(float, float, float, float, float, float) - Constructor for class rosequartz.coll.AxisAlignedBoxCollider
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Constructs an axis-aligned box-collider from two corner positions of the box (on opposite sides)
- AxisAlignedBoxCollider(Vec3, Vec3) - Constructor for class rosequartz.coll.AxisAlignedBoxCollider
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Constructs an axis-aligned box-collider from two corner positions of the box (on opposite sides)
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