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M

M - Enum constant in enum class rosequartz.input.Key
 
m00 - Variable in class rosequartz.math.Mat4
 
m01 - Variable in class rosequartz.math.Mat4
 
m02 - Variable in class rosequartz.math.Mat4
 
m03 - Variable in class rosequartz.math.Mat4
 
m10 - Variable in class rosequartz.math.Mat4
 
m11 - Variable in class rosequartz.math.Mat4
 
m12 - Variable in class rosequartz.math.Mat4
 
m13 - Variable in class rosequartz.math.Mat4
 
m20 - Variable in class rosequartz.math.Mat4
 
m21 - Variable in class rosequartz.math.Mat4
 
m22 - Variable in class rosequartz.math.Mat4
 
m23 - Variable in class rosequartz.math.Mat4
 
m30 - Variable in class rosequartz.math.Mat4
 
m31 - Variable in class rosequartz.math.Mat4
 
m32 - Variable in class rosequartz.math.Mat4
 
m33 - Variable in class rosequartz.math.Mat4
 
main() - Method in class rosequartz.Project
The main method gets called at the start of your game.
mainGamepad() - Method in class rosequartz.input.InputManager
Gets the last used gamepad.
Mat4 - Class in rosequartz.math
Represents any 4x4 Matrix.
Mat4() - Constructor for class rosequartz.math.Mat4
Creates a new Matrix4 and calls identity.
Mat4(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Constructor for class rosequartz.math.Mat4
Creates a new Matrix4 and calls set with the given values.
Mat4(Mat4) - Constructor for class rosequartz.math.Mat4
Creates a new Matrix4 with the values of the given matrix.
MatrixUtils - Class in rosequartz.gfx
Class used by ModelInstance to rotate, scale and translate the model.
max(T) - Method in class rosequartz.math.Vec
Sets the values of this vector to the component-wise maximum of this and the given vector.
millis(long) - Static method in class rosequartz.time.Duration
Creates a new duration representing the duration of a given amount of milliseconds.
min(T) - Method in class rosequartz.math.Vec
Sets the values of this vector to the component-wise minimum of this and the given vector.
MINUS - Enum constant in enum class rosequartz.input.Key
 
minutes(double) - Static method in class rosequartz.time.Duration
Creates a new duration representing the duration of a given amount of minutes.
Model - Class in rosequartz.gfx
Represents a 3D-Model from inside a .obj file.
Model(Resource, VertexBuilder<Model.VertexStructure>) - Constructor for class rosequartz.gfx.Model
Creates a Model from a .obj file.
Model(VertexArray, VertexBuilder<Model.VertexStructure>) - Constructor for class rosequartz.gfx.Model
Creates a Model from a vertex buffer.
Model.VertexStructure - Enum Class in rosequartz.gfx
Vertex attributes of a 3D-model.
ModelInstance - Class in rosequartz.gfx
Represents one instance of a 3D Model.
ModelInstance() - Constructor for class rosequartz.gfx.ModelInstance
Creates a new Instance of any 3D Model.
Moment - Class in rosequartz.time
Represents a moment in time.
Moment(long) - Constructor for class rosequartz.time.Moment
Creates a new moment representing the given unix timestamp.
mouseButton(MouseButton) - Method in class rosequartz.input.InputManager
Gets if a mouse button is currently pressed.
MouseButton - Enum Class in rosequartz.input
Represents a mouse button.
mousePos() - Method in class rosequartz.input.InputManager
Gets the mouse's position.
mouseVisible() - Method in class rosequartz.input.InputManager
Gets if the mouse cursor is currently visible.
mouseX() - Method in class rosequartz.input.InputManager
Gets the mouse's position on the x-axis.
mouseY() - Method in class rosequartz.input.InputManager
Gets the mouse's position on the y-axis.
moveFile(String, String) - Method in class rosequartz.files.FileManager
Moves a file to the given file path.
mul(float...) - Method in class rosequartz.math.Vec
Multiplies the given vector with this vector component-wise and stores the result in this.
mul(Mat4) - Method in class rosequartz.math.Mat4
Multiplies this matrix with the given matrix and stores the result in this.
mul(Mat4) - Method in class rosequartz.math.Vec4
Multiplies this the given matrix with this vector and stores the result in this.
mul(Mat4, Mat4) - Method in class rosequartz.math.Mat4
Multiplies this matrix with the given matrix and stores the result in dest
mul(Mat4, Vec4) - Method in class rosequartz.math.Vec4
Multiplies this the given matrix with this vector and stores the result in dest.
mul(T) - Method in class rosequartz.math.Vec
Multiplies the given vector with this vector component-wise and stores the result in this.
mul(T, T) - Method in class rosequartz.math.Vec
Multiplies the given vector with this vector component-wise and stores the result in dest.
mulN(float...) - Method in class rosequartz.math.Vec
Multiplies the given vector with this vector component-wise and stores the result in a new vector, returning it.
mulN(Mat4) - Method in class rosequartz.math.Mat4
Multiplies this matrix with the given matrix and stores the result in a new matrix, returning it.
mulN(Mat4) - Method in class rosequartz.math.Vec4
Multiplies this the given matrix with this vector and stores the result in a new vector, returning it.
mulN(T) - Method in class rosequartz.math.Vec
Multiplies the given vector with this vector component-wise and stores the result in a new vector, returning it.
multiThreadRunnables(Runnable[], String[]) - Method in interface rosequartz.Natives.RoseQuartz
 
mutable - Variable in class rosequartz.ecb.Pipeline
 
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